top of page
IMG-0423-min.jpg

Game of Silence

Deck of Cards, Supermatic compositions, some cards feel heavy, some light, some noisy, some silent, some ambivalent. Silent card wins. Endless gameplays.

Traditional cards have phenomena of the objective world of kings, queens, jacks, and gameplays hinting war strategies. Most card games are a combination of pattern matching, fishing, shedding, trick-taking, gambling forms. For a Suprematist, an objective in itself is meaningless, the significant thing is the feeling, the one that gives the fullest possible expression as such and ignores familiar representations. 

I wanted to explore the possibility of evoking pure feelings by this card game which itself is an anomaly of sorts due to mechanics that evoke the feeling. The players familiar with traditional game types engaged from a point of reference and soon realized a new void, a loss of some sort as they tried to challenge to win. 

Leave me a message if you want a copy for yourself 

(C) Kiran Kulkarni

All rights reserved

bottom of page